Every feature, game by game.
Pick a game to see everything its client does.
Legit aimRage aimAnti-aim & fakelagPlayer ESPChams & glowWorld & lightingEffects & HUDKreedzMiscAutomationLua scriptingMenu
Legit aim
9- AimbotSmoothing, maximum FOV, hitbox selection and hitbox scale
- Reaction timePlus delay before aiming and before firing
- Smoothing modesSmooth in attack, automatic, FPS-independent, scaled by FOV
- Perfect silentOwn key, max angle, tapping mode and triggers
- TriggerbotTrigger key, only when scoped, ignore shields
- Recoil compensationPitch/yaw, start point, smoothing, max FOV
- Accuracy boostAccurate traces and position adjustment
- Per-weapon settingsPistol, SMG, rifle, shotgun and sniper
- SafetyBlock attack after a kill, don't shoot spectators
Rage aim
8- Aim typesSilent, perfect silent and visible
- MultipointPer-hitbox point scale: head, chest, stomach, arms, legs
- AutowallAutomatic penetration with a minimum damage
- Auto fireDelay shot, tapping mode, auto scope, no unzoom
- Auto weapon switch
- Trigger conditionsOn peek, on land, in air, on knife, on grenades, in PVS
- ResolverYaw and pitch resolver, desync bruteforce, force body aim
- Remove spreadAnd anti-overlap
Anti-aim & fakelag
5- Anti-aimSeparate stand, move and air setups
- Yaw modesStatic, jitter, spin, backwards, sideways presets
- Pitch & rollStatic, down, up, fake up/down; static or dynamic roll
- DesyncHelper, flip, max delta, switch side when hit
- FakelagStatic, adaptive or break lag compensation; choke limit
Player ESP
7- BoxOutline or filled, visible and hidden colours
- Health & armorBars or percentage, health-based colour
- Name, money, weapon, distanceWeapon as icon or text
- SkeletonPlus backtrack skeleton and hitboxes
- Out-of-FOV arrowsLine of sight, anti-aim side arrows, desync indicator
- Dormant handlingFade-out, update by sound, dormant time
- Per-target coloursEnemies, teammates and local
Chams & glow
5- Coloured modelsVisible and hidden colours, chams key
- StylesFlat, textured, lightmapped, wireframe, animated swoop
- Hand chamsViewmodel and desync chams
- Colour modesRainbow, pulsing and gradient
- GlowOutline glow with visible/hidden colours and size
World & lighting
7- World brightnessSky tint, lightmap and minlight control
- Replacement world rendererGLSL redraw with real textures, lightmaps, skybox and fog
- Directional sunCast shadows up to 8192 px, edge softness, AO, sun disk
- Surface lightsLamps and neon cast coloured light on nearby geometry
- Brush tintingFences, grates, glass and crates match the tinted world
- Player lightsDLight and ELight with fading colours
- RemovalsSmoke colour, HUD clear
Effects & HUD
6- Bullet tracersThickness and lifetime; hit position and hit markers
- RadarEnemies, teammates, health, names, weapons, C4, map image
- ThirdpersonOffsets and key; custom FOV and aspect ratio
- CrosshairsSniper crosshair, spread circle, recoil point
- Remove scope & zoomStreamer mode and anti-screenshot
- Kill effectsTexture changer, particle and weather effects
Kreedz
7- Strafe helperAuto-strafe for max speed and wall avoidance
- BHop
- Jumpbug & edgebugWith edgebug lock and auto mode
- Jump detectionLong, high, count, ladder, weird, duck and standup CJ
- No fall damageAuto jumpbug on fatal falls
- Ghost replays.rec recording with a ghost model
- Jump stats HUDSpeed, sync %, strafes, pre-speed, height, distance
Misc
7- MovementBunny hop, auto duck, auto stop, speed cap
- Auto knifeAuto attack and backstab; auto pistol, reload, scope
- Custom chatSource-style chat, chat translator
- Custom viewmodelPosition offsets
- WatermarkClock and speed display
- Skins & modelsCustom knife, gloves and player models; skin sounds
- SteamID toolsCopy STEAM_0 or SteamID64
Automation
5- Autonomous botNavmesh-driven, plays on its own
- CombatAims, shoots, reloads, switches to the best gun, knife-rushes
- GrenadesHE at mid range
- TrackingChases last-seen enemies, turns toward shots from behind
- Skill levelAim sharpness scales with a setting
Lua scripting
6- Hot-reloadScripts load and reload live while you play
- Drawing2D and 3D overlay, your own GLSL passes, script chams
- Game accessEntities, traces, visibility, cvars, net messages
- MenuYour own controls in the xhook menu
- DataHTTP, JSON, files and a key-value store
- Features APIDrive xhook's own features from a script
Get xhook for CS 1.6.
One account for every client.

